Spirit Sentinels

Spirit Sentinels
Level3rd Level Casting Time1 action RangeSelf
AoESphere (4m radius) DurationConcentration, up to 10 minutes
SchoolRadiant/Shadow ComponentsV, S, M (a holy symbol)
ClassesPaladin*, White Mage

You call forth spirits to protect you.

The spirits flit around you to a distance of 4m for the duration. If you are good, their spectral form appears angelic; if you are neutral, they appear fey; if you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it.

An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a

Basic
Wisdom saving throw, taking 3d8 Holy damage (if you are good or neutral) or 3d8 Dark damage (if you are evil).

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.